Experimentation is the hands-on practice phase of pre-production. It is where research meets action: students test equipment, explore techniques, and develop skills in their chosen media form before committing to full production.
Experimentation involves the deliberate, exploratory use of media equipment, technologies, and processes to develop practical skills and test creative ideas. It is distinct from the final production — its purpose is learning, discovery, and informed decision-making.
Experimentation is not about getting it right the first time. It is about finding out what works, what doesn’t, and why — so that production decisions are made from experience rather than guesswork.
Without experimentation, students enter production with untested assumptions about what their equipment can do and how their chosen techniques will look or sound. Experimentation:
Students explore the specific tools required for their chosen media form:
- Film/video: cameras, lenses, lighting rigs, audio recording equipment
- Photography: cameras, lighting setups, editing software
- Audio: microphones, mixers, DAWs (Digital Audio Workstations)
- Digital/online: graphics software, screen capture tools, web platforms
Knowing what a tool can do — and what it cannot — is essential knowledge for any media producer. Experimentation builds that knowledge safely.
Beyond equipment, experimentation covers the workflows and processes involved in production:
- Shooting techniques: framing, focus, exposure, movement
- Recording techniques: microphone placement, gain levels, acoustic environments
- Editing and post-production: basic cut sequences, colour grading, sound mixing
- Format and compression: understanding file types, resolution, and delivery formats
Experimentation also tests creative approaches:
- Lighting styles: high-key vs. low-key, natural vs. artificial
- Compositional choices: rule of thirds, leading lines, negative space
- Sound design: diegetic vs. non-diegetic sound, ambient layers
- Editing rhythm: cut frequency, transitions, pace variation
Experimentation should be directly informed by research. For example:
- A student researching documentary cinematography might experiment with handheld camera work after studying observational documentary style
- A student researching audio drama might experiment with binaural recording after studying spatial audio techniques
The best experimentation is purposeful: it tests specific techniques identified through research, generating direct evidence for production decisions.
Documentation of experimentation is a key component of VCE Media assessment. Strong documentation:
- Describes what was tested and why
- Evaluates results honestly (including failures)
- Reflects on what was learned and how it will inform the production
- Uses accurate media language
- Includes visual or audio evidence of experiments (contact sheets, test footage, sample recordings)
Documentation transforms experimentation from private practice into assessable evidence of learning.
| Term | Meaning |
|---|---|
| Experimentation | Exploratory testing of techniques, equipment, and processes |
| Technique | A specific method or approach used in media production |
| Pre-production | The planning and preparation phase before full production begins |
| Test footage/audio | Trial recordings made during experimentation to evaluate technique |
| Post-production | Editing and finishing processes applied after raw material is captured |
| Workflow | The sequence of steps used to complete a production task |
| Iteration | Repeating and refining a process based on previous results |