Vectors are quantities that possess both magnitude and direction. In VCE Specialist Mathematics, vectors are applied to solve complex problems in three-dimensional geometry and the physical behavior of objects under the influence of forces.
A vector in three dimensions is represented using the unit vectors \(\mathbf{i}\), \(\mathbf{j}\), and \(\mathbf{k}\), which correspond to the \(x\), \(y\), and \(z\) axes respectively.
A vector \(\mathbf{a}\) can be written as:
\$\(\mathbf{a} = x\mathbf{i} + y\mathbf{j} + z\mathbf{k} \text{ or } \mathbf{a} = \begin{pmatrix} x \\ y \\ z \end{pmatrix}\)\$
EXAM TIP: When proving three points \(A, B,\) and \(C\) are collinear, show that \(\vec{AB} = k\vec{BC}\). This confirms they are parallel and share a common point.
The scalar product is a fundamental tool for finding angles and determining perpendicularity.
For two vectors \(\mathbf{a}\) and \(\mathbf{b}\) with an angle \(\theta\) between them:
\$\(\mathbf{a} \cdot \mathbf{b} = |\mathbf{a}||\mathbf{b}|\cos(\theta)\)\$
In component form:
\$\(\mathbf{a} \cdot \mathbf{b} = a_1b_1 + a_2b_2 + a_3b_3\)\$
| Property | Condition |
|---|---|
| Perpendicular (Orthogonal) | \(\mathbf{a} \cdot \mathbf{b} = 0\) |
| Parallel (Same direction) | \$\mathbf{a} \cdot \mathbf{b} = |
| Parallel (Opposite direction) | \$\mathbf{a} \cdot \mathbf{b} = - |
| Angle between vectors | \$\cos(\theta) = \frac{\mathbf{a} \cdot \mathbf{b}}{ |
COMMON MISTAKE: Students often forget that the angle \(\theta\) between two vectors must be calculated when the vectors are placed “tail-to-tail.”
Resolving a vector involves breaking it into two components: one parallel to a given vector \(\mathbf{b}\) and one perpendicular to it.
KEY TAKEAWAY: The vector resolute \(\mathbf{a}_{\|}\) is a vector (it has \(\mathbf{i}, \mathbf{j}, \mathbf{k}\) components), whereas the scalar resolute is simply a real number representing the magnitude of that projection (with sign indicating direction).
Vectors can be used to prove geometric theorems in both 2D and 3D.
Example Theorems to Prove:
* The diagonals of a rhombus bisect each other at right angles.
* The angle subtended by a diameter in a circle is a right angle.
* The medians of a triangle are concurrent.
VCAA FOCUS: Proof-based questions often require clear communication. Define your vectors (e.g., “Let \(\vec{OA} = \mathbf{a}\)”) at the start and clearly state the geometric implication of your final vector result (e.g., “Since \(\mathbf{a} \cdot \mathbf{b} = 0\), \(OA \perp OB\)”).
In mechanics, forces are treated as vectors. The behavior of a particle depends on the resultant force (\(\sum \mathbf{F}\)).
A particle is in equilibrium if the vector sum of all forces acting on it is zero:
\$\(\mathbf{R} = \mathbf{F}_1 + \mathbf{F}_2 + \dots + \mathbf{F}_n = \mathbf{0}\)\$
In component form, this means:
\$\(\sum F_x = 0 \quad \text{and} \quad \sum F_y = 0 \quad (\text{and } \sum F_z = 0 \text{ in 3D})\)\$
For three coplanar forces \(\mathbf{F}_1, \mathbf{F}_2, \mathbf{F}_3\) acting at a point in equilibrium, if \(\alpha, \beta, \gamma\) are the angles opposite the forces:
\$\(\frac{|\mathbf{F}_1|}{\sin(\alpha)} = \frac{|\mathbf{F}_2|}{\sin(\beta)} = \frac{|\mathbf{F}_3|}{\sin(\gamma)}\)\$
STUDY HINT: Always draw a Free Body Diagram (FBD). Resolving forces into components (usually parallel and perpendicular to an inclined plane) is almost always the first step in solving mechanics problems.
When an object moves in a 2D plane, its position, velocity, and acceleration are vector functions of time \(t\).
If acceleration \(\mathbf{a}\) is constant:
* \(\mathbf{v} = \mathbf{u} + \mathbf{a}t\)
* \(\mathbf{r} = \mathbf{u}t + \frac{1}{2}\mathbf{a}t^2 + \mathbf{r}_0\)
* Average velocity \(= \frac{\Delta \mathbf{r}}{\Delta t}\)
REMEMBER: Displacement is the change in position: \(\Delta \mathbf{r} = \mathbf{r}(t_2) - \mathbf{r}(t_1)\). Distance is the integral of speed: \(\int_{t_1}^{t_2} |\mathbf{v}(t)| \, dt\).