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ADT Types Overview

Algorithmics (HESS)
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ADT Types Overview

Algorithmics (HESS)
01 May 2026

Overview of Abstract Data Types (ADTs) in VCE Algorithmics

The ADT Landscape

VCE Algorithmics (HESS) covers a core set of ADTs, each suited to different problem types. They can be grouped into:

Category ADTs
Basic collections Set, List, Array, Dictionary
Access-restricted queues Stack, Queue, Priority Queue
Relational structures Graph, Tree
Decision / search structures Decision Tree, State Graph

KEY TAKEAWAY: Choosing the right ADT is the core skill. Each ADT has operations that match certain problem patterns — match the ADT’s capabilities to the problem’s requirements.

Choosing the Right ADT

Use this decision framework when facing a problem:

  1. Do order and duplicates matter? → List or Array
  2. Is membership/uniqueness important? → Set
  3. Do you need key-based lookup? → Dictionary
  4. LIFO access (undo, backtracking)? → Stack
  5. FIFO access (scheduling, BFS)? → Queue
  6. Priority-based access? → Priority Queue
  7. Relationships between entities? → Graph
  8. Hierarchical/decision structure? → Tree / Decision Tree

Combining ADTs

Many real-world problems require combinations:
- A graph whose nodes contain dictionaries (e.g., city with attributes)
- A priority queue of lists (e.g., job batches ordered by urgency)
- A dictionary mapping strings to sets (e.g., word → set of documents)

VCAA FOCUS: Exam questions frequently test whether students can select and justify an appropriate ADT or combination of ADTs for a described real-world scenario.

Summary Table

ADT Key Property Typical Use Case
Set Unordered, unique Membership testing, deduplication
List Ordered, allows duplicates Sequences, iterating
Array Ordered, indexed, fixed size Direct access by index
Dictionary Key-value pairs Lookup tables, mappings
Stack LIFO Undo, DFS, expression parsing
Queue FIFO BFS, scheduling
Priority Queue Highest priority first Prim’s, Dijkstra’s, event simulation
Graph Nodes + edges Networks, relationships
Tree Acyclic connected graph Hierarchies, spanning trees
Decision Tree Branching decisions Planning, game trees
State Graph States + transitions State machines, planning

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